
The main UI font of this film is called Blender, one I’ve not seen used in sci-fi films before. When you take this and introduce it to the gorgeous set designs and the Bubble Ship, everything feels believable and you just want to get lost in this fantasy. The thin sharp lines, clean compositions and the fact that everything aligns so nicely to the grid system makes everything feel futuristic and slick. GMUNK and his team kept a consistency throughout the UI. The graphical style of this movie is unified by the use of a clean and organized grid system. The team consisting of creative director Danny Yount , lead animator Taka Sato and animator Yongsub Song, did excellent work. It’s also good to mention the team over at Prologue films that was responsible for the title sequence, trailers and end credits. Jake Sargeant and Joseph Chan were brought on as graphic designers and David Lewandowski (Dlew), Navarro Parker and Alexander Perry did motion. GMUNK assembled a small team of super awesome graphic designers and motion artists that operated as an independent team working directly with Kosinski.


Kosinski worked with Producer Steve Gaub and Lead Interface Graphic Designer Bradley Munkowitz (better known as GMUNK), both of whom were also involved in the director’s previous project.

Joseph Kosinski, who studied architecture, directed his second film Oblivion after Tron Legacy. When you watch Oblivion it becomes very apparent that an architectural mind is behind this movie. You can’t talk about slick futuristic UI without bringing up the movie Oblivion. Researching UI in Games, Cinema and anything else thats interesting.
